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I know for example, if I have to rush out the house or something like that, its nice to be able to save game quickly and not meander back to the only other save-point I know about. any possibility of posting a comprehensive map with the save locations? Maybe I'm just spoiled, but I do think having at least a map showing all save-points would be very beneficial. This is definitely an improvement, however. The option to save is ONLY in front of locations where this a map of Shropshire framed (like the bus station). Start the game again and select "Continue" – the game should load in the penultimate save location.ĮDIT: Okay.Delete the two most recent files in the folder (or move them to a different folder if you want to keep them): one has the *.csf extension, the other the *.meta extension.Navigate to your save folder: C:\Users\\Saved Games\Rapture\SaveGames.In case you encounter an issue with any of your save files, it's possible to revert to a previous save by doing the following: during time-of-day transitions between chapters.if you are in the vicinity of a manually-activated scene (even if said scene isn't currently playing).while a scene is playing, or for up to 20 seconds after the end of a scene.Please note that the manual save system will not be available: Steam will then download an update for the game. Click on the "CLOSE" button at the bottom of the window.Under "Select the beta you would like to opt into:", select "map_save".In the Properties window, click on the "BETAS" tab.In your Steam Library, right-click on "Everybody's Gone to the Rapture".Since this is a "beta" feature, it is only available by opting in to the "beta" branch of the game on Steam. Whilst we have tested it internally without any observed issues, your mileage may vary. Please note that this is a big change to the game, which wasn't designed with this feature in mind. With patch 1.01, we have implemented a new "beta" feature that allows players to manually save at every framed map in the game world. This was posted in the "Patch notes v.1.01" thread, but thought it deserved its own thread.
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